January 27th, 2k6
A tiny 3D engine which loads q3 maps...
You can download it from here [ kaque3.rar ] (~2MB)
NOTE : A batch file is available to change map
Todo List
- loading from PK3 file (Mode flat)
- Improve collision detection
- last Shaders
- Fog
- Collision for PATCHS
- Enable portals
- Render billboard (There's code for that but...?!)
Features
- Shaders 80%
- Back to Front tree traversal
- load zipfile in "store" mode
- Render Faces
- Render Patchs
- Render Static Mesh
- Spawn Zone
- Collision Detection with brushs only (NOT YET FOR PATCHS)
- TGA Textures
- Frustrum Culling
- Cluster Culling
History
[01/27/2006] 11th Release
- Many bug fixes (Totally new code)
- Shaders (60%)
[02/18/2005] 10th Release
- Collision fixes
- Entities loader fix + Worldpsan Entity
[02/15/2005] 9th Release
- Load zipfile in store mode only
- Map filename can be specified in argument ex:kaque3 map/q3dm1.bsp
- Back to Front tree traversal
- spawn zone
- new texture lib + texture direction fixed
[12/20/2004] 8th Release
- static mesh
- first version of bezier patch (home made software)
- minor fixes
[10/14/2004] 7th Release
- Enhanced collision detection
[10/10/2004] 6th Release
- Climb stairs, Jump...
[10/07/2004] 5th Release - Anniv d'Alex
- Collsion + Gravity
[10/06/2004] 4th Release
- New Camera
- Cluster Culling Fixed
[10/03/2004] 3rd Release
- New Text Manager
[09/25/2004] 2nd Release
- Collision Detection (Point, Sphere, Box)
[09/17/2004] 1st Release
- TGA Textures
- Frustrum Culling
- Cluster Culling