January 27th, 2k6


A tiny 3D engine which loads q3 maps...

You can download it from here [ kaque3.rar ] (~2MB)

NOTE : A batch file is available to change map

Kaque3 Kaque3 Kaque3


Todo List

- loading from PK3 file (Mode flat)
- Improve collision detection
- last Shaders
- Fog
- Collision for PATCHS
- Enable portals
- Render billboard (There's code for that but...?!)

Features

- Shaders 80%
- Back to Front tree traversal
- load zipfile in "store" mode
- Render Faces
- Render Patchs
- Render Static Mesh
- Spawn Zone
- Collision Detection with brushs only (NOT YET FOR PATCHS)
- TGA Textures
- Frustrum Culling
- Cluster Culling


History

[01/27/2006] 11th Release

- Many bug fixes (Totally new code)
- Shaders (60%)

[02/18/2005] 10th Release

- Collision fixes
- Entities loader fix + Worldpsan Entity

[02/15/2005] 9th Release

- Load zipfile in store mode only
- Map filename can be specified in argument ex:kaque3 map/q3dm1.bsp
- Back to Front tree traversal
- spawn zone
- new texture lib + texture direction fixed

[12/20/2004] 8th Release

- static mesh
- first version of bezier patch (home made software)
- minor fixes

[10/14/2004] 7th Release

- Enhanced collision detection

[10/10/2004] 6th Release

- Climb stairs, Jump...

[10/07/2004] 5th Release - Anniv d'Alex

- Collsion + Gravity

[10/06/2004] 4th Release

- New Camera
- Cluster Culling Fixed

[10/03/2004] 3rd Release

- New Text Manager

[09/25/2004] 2nd Release

- Collision Detection (Point, Sphere, Box)

[09/17/2004] 1st Release

- TGA Textures
- Frustrum Culling
- Cluster Culling